New Bird Buddies for The Arcade, September 2016!

Hi Everyone!

I’m pleased to announce Wilds of Organica will be participating in this month’s round of The Arcade.

Assorted TitsA couple of boobies

 

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This time you can play for up to 10 different passerine or pelagic static birds that would go great with the special exclusive reward item, which is a bronze birdcage!

The birds are static models but four poses for each bird are available if exchanged (rez your transfer-only prize in the blue circle listed in the accompanying notecard for automated exchange).

Please note! While this gacha will make its way to the Wilds of Organica main store eventually, the cage itself will be exclusive to the event and is a mod/copy (with some copy-only scripts) item given out after 25 plays of the machine!

If you’d like your chance at it, be sure to visit The Arcade during the month of September to play the machine!

Birds are 1-2 LI each, cage is 4LI.

The Arcade returns at 12AM, Sept 1, 2016! See you there!

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New project progress & some Project Bento thoughts

Have you heard about Project Bento yet? It’s an extension of the Second Life avatar, adding two new sets of limbs, a tail, face and hand bones, and more! It will bring a host of new possibilities to content creation in Second Life and is slated to arrive on AGNI (the main SL grid) by the end of Quarter 2.

I’ve got a new video up discussing new things I’m working on, as well as progress on Project Bento, which is just around the corner!

 

I was also part of the Drax Files Radio Hour podcast recently with Draxtor Despres, Medhue Simoni and Mahadma Resident to talk about Bento – you can catch that here: https://draxfiles.com/2016/02/12/show-103-project-bento/

By the way, as I mentiond in the video, I recently wrote a new JIRA issue which focuses upon maximum file size for animations. The current cap is 120kB & 60 seconds; while I feel 60 seconds is quite generous, unfortunately the addition of so many new bones to the avatar and the implicit necessity for many animations to include *both* rotation and location data is likely to inflate the size of many Bento-related animations significantly. When I was putting together some simple standing animations for the wyvern, I found even a 300 frame animation – that utilized a couple of spine bones, the hind limbs, wings and tail – put me over the limit. While I was later able to scale the animation down in frames over time, not all animations would be as simple as a short looping stand animation, so I am somewhat concerned as to what this means for content creators who wish to utilize Bento bones to this degree.

The JIRA issue is BUG-11836 and could use a bit more feedback.

What are you looking forward to, with the Bento project on the horizon? Do you have any thoughts/questions/concerns? Leave them in the comments here; I’d love to hear what you think!

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