Wilds of Organica at Fantasy Faire 2017!

If you’ve been following WoO, you might have been wondering what I’ve been up to. A preview of a new offering was put up on my Flickr feed a couple weeks ago, and now I’m happy to announce that two new freebie avatars are now available at Fantasy Faire from any of the region landing points as low ARC options for browsing this or any other event.

An added bonus is that other colours are also available from my shop at the Faire, located in The Spirit Pool region, as part of a gachapon vendor! Two rares are available and there are ten non-freebie coats available!

Additionally, the long awaited centaur avatar is also being introduced at Fantasy Faire! Four coats are available for general release, while two additional (purple and pink) are offered as donation items for the Relay for Life. The avatars are made for both male and female shapes (although some modification may be necessary for a natural fit) and require Bento & ALM functionality to be viewed. All animations are custom made and include some facial and hand animation support for those who wear Bento heads and hands. Additionally, while this release does not include applier functionality, additional coats will be offered soon, after the new applier system is implemented (watch Wilds of Organica subscriber notifications closely for this announcement!).

Be sure to drop by the [ WoO ] shop in The Spirit Pool from April 20-30 for Fantasy Faire to try a demo or check out all the other new things that are now available!

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Wilds of Organica at Enchantment

Wilds of Organica is participating in the current round of the Enchantment event!

This round’s theme is Cinderella, and based upon Perrault’s version ( Cendrillon ), here is Wilds’ offering:

 

Tap in to your reptile brain and transform yourself in to a Lizard Footman!

This is a moddable mesh head and arms with footman costume. All parts are materials optimized and the head and fingers are Bento-animation ready. Costume can be detached with basic editing and the arms can be edited in sections to adjust visibility under other garments.

Mod, copy, no transfer, free updates.

 

Visit Enchantment from February 11 thru 28 at http://maps.secondlife.com/secondlife/Nymphai/51/127/2728 .

See you there!

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Unpacking – 2016 and beyond

It’s been a while since I last posted, and for good reason.

Much of 2016 for me was characterized by offering in-home care for my Grandmother after she came to live with family and after she passed away in September, the conditions were just right to move on, ahead and out. So on top of some new long-term work that takes up a large portion of my week, the past few weeks I’ve been moving (box by box) in to my new place.

Looking back on the year in SL, I would say that a lot more time went in to testing and experimenting with new content tools (IE: Bento) than general releases. The closed beta got announced last year on or near my birthday and it effectively became the gift I wanted for a very long time but which continued to redefine itself well in to the year that followed.

The bones offered changed numerous times, as did their parenting.

  • Whereas originally only additional wing, face, hand and tail groups were added, we got hind-quarters not long after I tried making my first centaur with wing bones (cue centaur iteration #1).
  • Additional spine bones were added relatively late and to date I’m still not entirely sure what the rationale was for their placement in the bone chains (they inherit other parent bones somewhat oddly) (cue centaur iteration #2)
  • After feedback, some changes were made to bones in the face that allow for a bit more rotation-only movement for those who wanted to keep slider functionality yet still animate the face.

Juggling these changes has been (and continues to be) a trial when paired with the fact that the sole Blender tool for working with this new rig has also been in development concurrently – so for those working on the bleeding edge really found themselves making and remaking content. There are various projects (the wyvern, centaur and a new peryton) on the backburner for me at the moment because they push the limits of what the rig can do and how Avastar can deal with it (Basically, every time something major changes in the plugin that prevents an update in the armature, each of these need to be re-rigged and animated).

At least now, with Bento officially in the mainstream viewer, I have one less sliding scale of development to worry about. Many basic things like tails and ears can be found on the market now. A few mesh head makers have been selling and supporting new human heads for a couple months. I released the Yeti avatar pretty much on the gamble that Bento would go live in December and it’s actually done quite well. You can look forward to some new content imminently, with the onset of Enchantment SL’s Cinderella round (see next post).

Moving forward, I’ll continue making products for both Organica and Wilds of Organica. I have quite a number of Bento-related projects that I’ve been itching to finish up/get-to/start on the avatar side and look forward to working on some more home & garden items as the inspiration strikes surrounding settling in to my new home.

Additionally, with Sansar on the horizon, it’ll be really interesting to see where I can take my skills and push them further.

I’m hoping to get a bit more settled by the end of this month and then we’ll see where my available time leaves me in terms of thinking up new fun things to make. In the mean time, please stick around for my next post, wherein *gasp* actual stuff gets released. 😲

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New project progress & some Project Bento thoughts

Have you heard about Project Bento yet? It’s an extension of the Second Life avatar, adding two new sets of limbs, a tail, face and hand bones, and more! It will bring a host of new possibilities to content creation in Second Life and is slated to arrive on AGNI (the main SL grid) by the end of Quarter 2.

I’ve got a new video up discussing new things I’m working on, as well as progress on Project Bento, which is just around the corner!

 

I was also part of the Drax Files Radio Hour podcast recently with Draxtor Despres, Medhue Simoni and Mahadma Resident to talk about Bento – you can catch that here: https://draxfiles.com/2016/02/12/show-103-project-bento/

By the way, as I mentiond in the video, I recently wrote a new JIRA issue which focuses upon maximum file size for animations. The current cap is 120kB & 60 seconds; while I feel 60 seconds is quite generous, unfortunately the addition of so many new bones to the avatar and the implicit necessity for many animations to include *both* rotation and location data is likely to inflate the size of many Bento-related animations significantly. When I was putting together some simple standing animations for the wyvern, I found even a 300 frame animation – that utilized a couple of spine bones, the hind limbs, wings and tail – put me over the limit. While I was later able to scale the animation down in frames over time, not all animations would be as simple as a short looping stand animation, so I am somewhat concerned as to what this means for content creators who wish to utilize Bento bones to this degree.

The JIRA issue is BUG-11836 and could use a bit more feedback.

What are you looking forward to, with the Bento project on the horizon? Do you have any thoughts/questions/concerns? Leave them in the comments here; I’d love to hear what you think!

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