New Bento Wings from Wilds of Organica!

New this week at Wilds of Organica are these Bento-enabled webbed wings! They work great as bat, dragon or demon wings and come in eight different colours, sized for both smaller and larger avatars. Each set also comes with a basic wing AO HUD, which includes both normal overrides as well as specific standard poses.

Please note: Due to an existing bug with system animations not resuming properly, it is highly recommended that this product be used alongside your favourite human animation override, as unexpected results may otherwise occur. 

These wings & HUD are mod, copy, with some copy-only scripts.

They’re available right now at Wilds of Organica!

Additional news of note:

A complete update of the vendor system being used by Wilds of Organica’s non-gacha items has been done. This allows all shoppers of *both* Organica and Wilds of Organica to spend and apply loyalty credit wherever they wish between the two shops. So if you have shop credit from Organica but want to pick up something at Wilds of Organica, you can do so by left-clicking the appropriate vendor to initiate this process.

With that said – please note that this does *not* apply to the Gacha machines, which will continue to operate separate as they have done in the past. 

Remaining WoO gift-card holders should contact me directly to have their remaining credit applied to the new system prior to attempting gift card redemption.

Happy Shopping!

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Wilds of Organica at Enchantment

Wilds of Organica is participating in the current round of the Enchantment event!

This round’s theme is Cinderella, and based upon Perrault’s version ( Cendrillon ), here is Wilds’ offering:

 

Tap in to your reptile brain and transform yourself in to a Lizard Footman!

This is a moddable mesh head and arms with footman costume. All parts are materials optimized and the head and fingers are Bento-animation ready. Costume can be detached with basic editing and the arms can be edited in sections to adjust visibility under other garments.

Mod, copy, no transfer, free updates.

 

Visit Enchantment from February 11 thru 28 at http://maps.secondlife.com/secondlife/Nymphai/51/127/2728 .

See you there!

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Unpacking – 2016 and beyond

It’s been a while since I last posted, and for good reason.

Much of 2016 for me was characterized by offering in-home care for my Grandmother after she came to live with family and after she passed away in September, the conditions were just right to move on, ahead and out. So on top of some new long-term work that takes up a large portion of my week, the past few weeks I’ve been moving (box by box) in to my new place.

Looking back on the year in SL, I would say that a lot more time went in to testing and experimenting with new content tools (IE: Bento) than general releases. The closed beta got announced last year on or near my birthday and it effectively became the gift I wanted for a very long time but which continued to redefine itself well in to the year that followed.

The bones offered changed numerous times, as did their parenting.

  • Whereas originally only additional wing, face, hand and tail groups were added, we got hind-quarters not long after I tried making my first centaur with wing bones (cue centaur iteration #1).
  • Additional spine bones were added relatively late and to date I’m still not entirely sure what the rationale was for their placement in the bone chains (they inherit other parent bones somewhat oddly) (cue centaur iteration #2)
  • After feedback, some changes were made to bones in the face that allow for a bit more rotation-only movement for those who wanted to keep slider functionality yet still animate the face.

Juggling these changes has been (and continues to be) a trial when paired with the fact that the sole Blender tool for working with this new rig has also been in development concurrently – so for those working on the bleeding edge really found themselves making and remaking content. There are various projects (the wyvern, centaur and a new peryton) on the backburner for me at the moment because they push the limits of what the rig can do and how Avastar can deal with it (Basically, every time something major changes in the plugin that prevents an update in the armature, each of these need to be re-rigged and animated).

At least now, with Bento officially in the mainstream viewer, I have one less sliding scale of development to worry about. Many basic things like tails and ears can be found on the market now. A few mesh head makers have been selling and supporting new human heads for a couple months. I released the Yeti avatar pretty much on the gamble that Bento would go live in December and it’s actually done quite well. You can look forward to some new content imminently, with the onset of Enchantment SL’s Cinderella round (see next post).

Moving forward, I’ll continue making products for both Organica and Wilds of Organica. I have quite a number of Bento-related projects that I’ve been itching to finish up/get-to/start on the avatar side and look forward to working on some more home & garden items as the inspiration strikes surrounding settling in to my new home.

Additionally, with Sansar on the horizon, it’ll be really interesting to see where I can take my skills and push them further.

I’m hoping to get a bit more settled by the end of this month and then we’ll see where my available time leaves me in terms of thinking up new fun things to make. In the mean time, please stick around for my next post, wherein *gasp* actual stuff gets released. 😲

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New Yeti Avatars this December at The Arcade!

Greetings Readers!

It’s nearly December again, and that means we’re set for another round of The Arcade!

This time around, Wilds of Organica will be offering a Yeti avatar:

yeti-legend-1024

This av stands 1.8m tall and comes in 12 different coats! It’s a bipedal avatar that comes with eye control & animation override – It also comes with the option to exchange for *either* a Bento-enabled transferrable version *OR* a package containing both non-Bento and Bento-enabled mod/copy avatars! Pick up this avatar at The Arcade from Dec 1 thru 31st!

What is Bento?

Bento is an extension to the standard Second Life Avatar Skeleton that adds many new bones and attachment points that has been in the works over the past year; while it is not officially released, the project is in the Release Candidate stage and viewers for the project are available from the Second Life alternative viewers website.

The base avatar being offered straight out of the Arcade machine will be Non-Bento. If you wish to try out the new Bento functionality, please be advised that it will work if you are using a Bento viewer, however you may look odd/squished to those around you who aren’t using a Bento-enabled viewer yet! Also, it should be noted that all eye-blink/facial animation included with this avatar uses Bento, so if you’d like the full functionality, you will need to switch! Instructions for exchange to a Bento-enabled transferrable OR for the mod/copy pack are included with your package!

Moving forward, some of you have been asking about other projects I’ve covered over the past couple of months: of note, the wyvern & centaur avatars. These are still being worked on and hopefully there won’t be too many changes in the workflow, however I should note that the tools used for this development are still somewhat in flux and since these rigs both push on the limits of what Bento can do, it’s important to hold back and do things right rather than to rush in to final release for them, because the rigs for both have had to be redone a couple times now. Many other Bento-related things are on the way over the next couple of months, so keep your eyes on this blog and my Youtube channel for further details.

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Candy Fair 2016

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Organica will be participating in this year’s Candy Faire and brings a few new exclusives – as well as a new treat-themed racing car! Read on for more details…

 

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These parasols are non-rigged, materials-optimized and can either be worn as attachments (a Bento-ready animation is included) or rezzed on the ground for display. Each is 2LI and available individually or as part of the fatpack. 8 colours are offered in the fatpack and 2 mystery colours are offered as Trick or Treat gifts at the Faire. Mod, copy, no transfer.

candyswirl-halloween-vendor-768 candyswirl-table-vendor-768

These circular tables are 2 LI each and great for a shop or at home! Two packs are available (Classic and Halloween edition) and each pack includes four colour options. Mod, copy, no transfer, materials optimized.

racervendor-1024

Lastly, drop by the Gacha Graveyard ( http://maps.secondlife.com/secondlife/Destiny%20Dreams/122/116/25 ) for a chance to play Organica’s gacha machine, which features these cupcake racers! Made in collaboration with NeoBokrug Elytis of Desolate Studios, each racer comes with an optional bobble-head and use of the WoO racing system (full info here: http://www.akimeta.com/organica/?page_id=2043 ) Each car is 11LI and materials optimized. They are Transfer-only with option to exchange and will rez with one permanent trait, which effects driving in a unique way. Play the gacha machine or trade with friends to get a vehicle with the stats you want – there are six traits to collect!

Traits Acceleration Agility Speed
Scurry 4 3 2
Dart 4 2 3
Scamper 3 4 2
Hotfoot 2 4 3
Marathon 3 2 4
Hasty 2 3 4

 

Please note: Due to the nature of transfer-only items as well as the volatile nature of vehicles & region crossings, we highly recommend locking in your vehicle for a copy-only version once you are happy with what you’ve got. Your transfer-only vehicle may be exchanged for a copy-only vehicle at the main store. There is a special, separate exchanger for vehicles. Please check the note-card included with your purchase for the location, up to date as of Ocotober 16, 2016.

Organica can be found at Candy Faire at booth 29 – located here at: http://maps.secondlife.com/secondlife/Destiny%20Dreams/31/108/47 from October 17 thru 31st!

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New Bird Buddies for The Arcade, September 2016!

Hi Everyone!

I’m pleased to announce Wilds of Organica will be participating in this month’s round of The Arcade.

Assorted TitsA couple of boobies

 

PP-Vendor-Legend-1024 PP-Reward-1024

This time you can play for up to 10 different passerine or pelagic static birds that would go great with the special exclusive reward item, which is a bronze birdcage!

The birds are static models but four poses for each bird are available if exchanged (rez your transfer-only prize in the blue circle listed in the accompanying notecard for automated exchange).

Please note! While this gacha will make its way to the Wilds of Organica main store eventually, the cage itself will be exclusive to the event and is a mod/copy (with some copy-only scripts) item given out after 25 plays of the machine!

If you’d like your chance at it, be sure to visit The Arcade during the month of September to play the machine!

Birds are 1-2 LI each, cage is 4LI.

The Arcade returns at 12AM, Sept 1, 2016! See you there!

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New tree, ground tiles, garden walls this week at Organica!

Three new items are available this week from Organica!

FicusAlcove1-vendor

This new Ficus tree is materials enabled, mod copy, 17LI and offers all original animations! It is the perfect centerpiece to your backyard or garden.

CobbleMossTile-vendor

This is a simple, tilable mesh built solely for flat surface use. It’s great for adding variety to a courtyard, creating pathways & more! 1 LI each, Mod, copy, no transfer, materials enabled.

GWS-Vendor-768

This wall set includes four pieces that’ll help you create your own private Asian-inspired garden! Ranges from 1-3 LI, mod, copy, no transfer, materials enabled.

All of these are now available at the main store (SLURL here)

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New Releases from Organica for June 5

 

LavenderField-vendor-768

This new field item includes both scripted and unscripted versions of a mesh tile which can be used to create lavender fields! Great for small gardens or large fields. Mass texture change available by linking multiple copies together. Mod, copy, no transfer, with copy only scripts. Available In-store and on the Marketplace.

WoodenSunflower-vendor

This new wooden carving is now available for home decor! 5LI at packaged size, mod, copy, no transfer. Available in-store and on the Marketplace.

Additionally, now’s a good time for me to touch on Organica’s own Facebook page, which has been around for a bit but through which I’ve not really updated much lately. If you’d like to keep updated via Facebook, all further home & garden posts from this blog will also be linked over here: https://www.facebook.com/Organica-Specialty-Landscaping-and-Decor-1544111192469130/ 

 

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New Pomeranians at The Arcade for June!

Pomeranian-HeadLegent-1024

Wilds of Organica will be participating in June 2016’s round of The Arcade with this new set of Pomeranian Avatars! As part of this gachapon event, each play from the Wilds of Organica machine will provide a randomly selected prize from the pool (there are two rare items this round) that includes:

  • A full mesh quadrupedal avatar
  • matching animation override & eye control HUD
  • Optional mod/copy exchange

Be sure to visit The Arcade starting June 1st thru 30th at The Arcade region in SL!

Pomeranian-legend-1024

Additionally, Wilds now has a Facebook Page! The new page is here at https://www.facebook.com/WildsOfOrganica/

I know I recently posted a couple videos over here and for major stuff I’ll probably still post to the blog and link from Facebook and the subscriber kiosk, but sometimes I have work in progress shots that don’t warrant full blog posts or in-world notices, so with the Facebook Page, I’ll be able to post those plus update those of you who don’t get the chance to log in all that often to see new notices.

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New project progress & some Project Bento thoughts

Have you heard about Project Bento yet? It’s an extension of the Second Life avatar, adding two new sets of limbs, a tail, face and hand bones, and more! It will bring a host of new possibilities to content creation in Second Life and is slated to arrive on AGNI (the main SL grid) by the end of Quarter 2.

I’ve got a new video up discussing new things I’m working on, as well as progress on Project Bento, which is just around the corner!

 

I was also part of the Drax Files Radio Hour podcast recently with Draxtor Despres, Medhue Simoni and Mahadma Resident to talk about Bento – you can catch that here: https://draxfiles.com/2016/02/12/show-103-project-bento/

By the way, as I mentiond in the video, I recently wrote a new JIRA issue which focuses upon maximum file size for animations. The current cap is 120kB & 60 seconds; while I feel 60 seconds is quite generous, unfortunately the addition of so many new bones to the avatar and the implicit necessity for many animations to include *both* rotation and location data is likely to inflate the size of many Bento-related animations significantly. When I was putting together some simple standing animations for the wyvern, I found even a 300 frame animation – that utilized a couple of spine bones, the hind limbs, wings and tail – put me over the limit. While I was later able to scale the animation down in frames over time, not all animations would be as simple as a short looping stand animation, so I am somewhat concerned as to what this means for content creators who wish to utilize Bento bones to this degree.

The JIRA issue is BUG-11836 and could use a bit more feedback.

What are you looking forward to, with the Bento project on the horizon? Do you have any thoughts/questions/concerns? Leave them in the comments here; I’d love to hear what you think!

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