A little housekeeping

A little housekeeping on the Wilds of Organica side:

Medusa Gorgon Hair Update

Updates to the hairbase were made and sent out this afternoon for all Medusa Gorgon hairs. This update fixes a permissions issue which had not been caught for some time (the hairbase tattoos). With that said: as I have no way of tracking individual Relay for Life sales, purchasers of any Amethyst or Pink Medusa Gorgon hairs which have been sold so far at Fantasy Faire will *not* have received this update. If you would like one, please IM or email me and I’ll be happy to send you an updated pack.

Centaur Applier Update

Updated centaur applier boxes will also be going out this afternoon. They include new Omega appliers for your fur layers, allowing for application to all Omega-compatible mesh bodies.

Of note: If you are using the Niramyth Aesthetic body, it is recommended that you make use of the ‘compression’ clothing layer for this purpose.

Gacha Garden

Wilds of Organica will be participating in Spring round of Gacha Garden!

Work is still in progress but here are a few sneak-peeks!

A little housekeeping
A little housekeeping

If you enjoy what I’m doing here or think someone else might also find it of use, please feel free to share this blog with them. If you’d like to keep up to date with posts, the RSS for this blog is here, I can also be found on Twitter and Plurk. The Discord server is here.

If you really like my stuff, perhaps consider donating to my Patreon?

Perks include new release postings, access to beta testing (should it be required), a monthly L$1500 credit, and (recently unlocked) monthly Patron-exclusive gifts !

Your continued support helps to produce regular content (written, modelled, animated or otherwise) and helps to keep original content creation in Second Life!

Thanks for your support!

Fantasy Faire 2019

Fantasy Faire 2019

Fantasy Faire is quite possibly my favourite time of year in Second Life.

It’s a time when creativity across the grid comes together and is on showcase. Above and beyond the big money makers and monthly mixers, this is the opportunity for folks who create something truly different and magical to show off what they’ve been doing all year and to help raise funds for the American Cancer Society in the Second Life Relay for Life.

That said, it’s also bittersweet because, as an event raising funds for the American Cancer Society, it also serves to remind us of those who have been affected by cancer.

This year in particular has been rather poignant as someone I knew passed away rather recently from cancer – a week ago, as of this writing.

I didn’t know Mishellereine very well, but we shared the hobby of fountain pens and it’s a subject she could be deeply passionate about. Her passing leaves a hole in the fountain pen community and we miss her greatly.

Fantasy Faire 2019

She loved purple things, so I figured I’d make a Wyvern coat that would suit her colour preference. All proceeds from the sale of this Wyvern colour will always go to the American Cancer Society in her memory.


Amethyst and Pink Medusa Gorgon Hair are now available as donation items for RFL – be sure to try a demo to make sure it’s for you!

Of note, as of this writing, the Fantasy Faire team has raised a total of L$3,487,572 (US $13,950) for the American Cancer Society Relay For Life over a three day period.


Fantasy Faire 2019

Additionally, this year, I set about the task of updating the Centaur avatar for a more stocky appearance, as has been requested in the past.

This new body shape still utilizes the original centaur UV layout (and thus is also compatible with the Centaur applier system) but makes use of a modified rig which makes size adjustments more gracefully than the original Classic body. I’ve also added Omega applier support for fur layers, so folks with mesh bodies now have greater flexibility when it comes to transitioning the centaur bodies to mesh human bodies.

Has been tested with: SLink Physique (Female & Male), Signature Gianni, Niramyth Aesthetic. Full details on the Stocky body have been added to the Centaur info page, here.

All of the above releases are now available on-site at Wilds of Organica’s shop in The Shrine Tree. You can pick up other well-loved fantasy critters and accessories from WoO there, along with some fantasy-inspired releases by Organica as well!


Next week, keep your eyes open for a new release at Gacha Garden! NeoBokrug’s worked extensively to help make the next release super fun!

More on that later 🙂


If you enjoy what I’m doing here or think someone else might also find it of use, please feel free to share this blog with them. If you’d like to keep up to date with posts, the RSS for this blog is here, I can also be found on Twitter and Plurk. The Discord server is here.

If you really like my stuff, perhaps consider donating to my Patreon?

Perks include new release postings, access to beta testing (should it be required), a monthly L$1500 credit, and (recently unlocked) monthly Patron-exclusive gifts !

Your continued support helps to produce regular content (written, modelled, animated or otherwise) and helps to keep original content creation in Second Life!

Thanks for your support!

Home & Garden Expo is upon us again!

The past few days have been especially hectic with the development of new releases as well as build for Organica’s spot at the SL Home & Garden Expo. With the added work of needing to prime all my vendors with an event-friendly script, sleep has been hard to find this week.

Fresh on the heels of the Cherry Tree release, I put myself to task for putting together a new structure that would be a good fit for the smaller space I had chosen for this year’s exhibit.

I set out to work on a converted warehouse look and have been pretty happy with the results, but this particular build will be on-site as a preview only, while full release should occur not too far from now, in-store. When final tweaks are taken care of, the space should be a very flexible prefab suitable for use either on the ground or as a skybox, great for either commercial or residential use.

Additionally, I’ve created a number of brand new items for exclusive premiere at H&G Expo:

Home & Garden Expo is upon us again!

This vintage lamp can be used either as a hanging or standing lamp – or both! Put it right up against a wall to bounce light off in a diffuse manner or away for a more eye-catching effect. You can use it to divide a too-large room or to create an interesting centerpiece if you so choose. Mod, copy with a copy-only script. Click for on and off, or to set it to turn on at night.

Home & Garden Expo is upon us again!

This is a five-piece, modular brick & wrought-iron fence set, put together for a stately look. (Three unique pieces total – semi and full-circle items are included for your convenience) Great for gardens small or large! Use to line the perimeter of your land or simply to divide off a section and create a quiet enclosure. Ranges from 1 to 13LI depending on which item is used. Optimized for use with Advanced Materials. Mod, copy, no transfer.

Home & Garden Expo is upon us again!

This is a simple garden lantern – great for placement in a garden bed or upon any sort of patio table, plinth, etc. It’s 1LI, mod/copy with a copy-only script. Click for on and off, or to set it to turn on at night. This is an RFL item, so all proceeds will be sent to Relay For Life.

Home & Garden Expo is upon us again!
Home & Garden Expo is upon us again!

Additionally, both an RFL Edition Rosebush 2 and Fresh Cut Roses are now available, alongside many of the RFL-only releases, so if you missed them in previous years, now’s your chance to pick them up (although some very old offerings have been retired).

Several recent releases are also available for viewing – if you haven’t yet had a chance to check out the Animesh Weeping Willow and Cherry trees, you can now do so, along with many other items that have been put together over the past year, all in one small exhibition located in the heart of Hope 3 region.

SL Home & Garden Expo features nine merchant regions as well as a gachapon region, all attached to the American Cancer Society region. It begins March 15 and runs thru April 7. I hope to see you there!


If you enjoy what I’m doing here or think someone else might also find it of use, please feel free to share this blog with them. If you’d like to keep up to date with posts, the RSS for this blog is here, I can also be found on Twitter and Plurk. The Discord server is here.

If you really like my stuff, perhaps consider donating to my Patreon?

Perks include new release postings, access to beta testing (should it be required), a monthly L$1500 credit, and (recently unlocked) monthly Patron-exclusive gifts !

Your continued support helps to produce regular content (written, modelled, animated or otherwise) and helps to keep original content creation in Second Life!

Thanks for your support!

Looking Forward to Spring – New Cherry Trees are here!

It’s still blowing dry, powdery snow here in Toronto, but the days are slowly growing longer and with them the hope that something resembling spring will appear shortly. While winter in SL is quite pretty, having the option of renewing one’s landscape from bitter winter to tender spring with relative ease has always had great appeal to me.

It’s with that in mind that I’m happy to announce a new Cherry Tree from Organica!

Looking Forward to Spring - New Cherry Trees are here!

Among a number of other projects on the go, this newest release has weighed heavily on my recent project list, due to amount of animation and troubleshooting that needed to take place. It’s been a few years since I last released a cherry tree, so I wanted to put together something substantial which would also reflect what tools we have at our disposal now, as far as content creation goes.

Looking Forward to Spring - New Cherry Trees are here!

The tree is Animated Mesh, which means it is designed to sway on its own and will move naturally in its environment. It also means this tree is not resizable, although I am offering two sizes by default for your convenience. Included are Spring, Summer, Fall, Winter and Dead foliage options, along with the option to turn on flower particles. The tree is also fully compatible with the Winds of Change Seasonal Control Module, so foliage across a whole region or parcel can be changed with just a few clicks, rather than by individually by each tree.

Full details on the Organica Animesh Tree System can be found here: http://www.akimeta.com/organica/?page_id=2993

Much thanks go to NeoBokrug Elytis, who has spearheaded the scripting portion of this project and who also integrated the particle system for this tree.

This tree is available now, on-site at Organica here: http://maps.secondlife.com/secondlife/Organica/68/197/31

It’s also available on the Marketplace, here: https://marketplace.secondlife.com/p/Organica-Cherry-Tree-5/16742898

Please note: As this is an Animesh product, You’ll need a viewer supporting SL version 6.0 or newer to view this product!

Organica at Enchantment, Feb 2019

Organica returns to Enchantment on February 9, running thru March 4th, with several new products as well as a few existing complimentary products as well!

The theme this round is Lord of the Rings, so I’ve chosen to create my own interpretation of a couple of Elven gazebos as well as Galadriel’s Mirror – drawing in lore both from the main books as well as the Silmarillion.

The Gazebos are 75LI at packaged size (20x20m) and mod/copy/no transfer. The Mirror & Plinth are a single 1 LI object, as is the accompanying silver ewer, which can be worn or simply rezzed where you wish. Mod, copy, no transfer.

Additionally, the Elven Bridges and Weeping Willows will also be available at Enchantment. Drop by my booth here!

All the new items will be exclusively at Enchantment for the duration of the event, after which they’ll make their way back to the main shop in March.

In the mean time, we’re gearing up to work on a number of spring projects moving forward. What kind of tree, plant or landscaping items do you feel are still missing? Leave your feedback here or IM me (Aki Shichiroji) in-world directly!


If you enjoy what I’m doing here or think someone else might also find it of use, please feel free to share this blog with them. If you’d like to keep up to date with posts, the RSS for this blog is here, I can also be found on Twitter and Plurk. The Discord server is here.

If you really like my stuff, perhaps consider donating to my Patreon? Your continued support helps to produce regular content (written, modelled, animated or otherwise) and helps to keep original content creation in Second Life!

Thanks for your support!

Animesh Hits Organica – Weeping Willow Trees Now Available!

It’s been a while since I discussed this project – I covered initial development for these trees in late 2017/early 2018, but they were put on the back-burner due to a shadow rendering issue that affects how shadows are rendered for transparent textures on rigged objects.

While previously this was a known (but low priority) issue for avatars, it’s become increasingly necessary for Linden Lab to address this with the onset of Animesh. Fortunately, Graham Linden has been tasked with finding a solution and progress on the issue appears imminent (Inara Pey reports a solution has been developed and waiting for release via the viewer pipeline eventually).

With all that said, I decided to move ahead with the Weeping Willow despite this problem because it would be unlikely that any changes be made to accommodate shader fixes on the viewer side, once they have been committed. Animesh Hits Organica - Weeping Willow Trees Now Available!

In the past week, easily 30-40 hrs have been put in developing new textures and revising existing animations to be more natural and appropriate to region wind speeds. I’ve also been very fortunate to work with NeoBokrug Elytis of Desolate Studio to develop an extensive feature set that I am sure you will appreciate!

So it’s with much excitement that I offer this set of Weeping Willows for your consideration:

Features:

The Weeping Willows are the first in a line of trees from Organica that will both offer Animesh support as well as built-in compatibility with the Organica Seasonal Control Module, which will allow for mass foliage change of Organica: Winds of Change-compatible products both region-wide as well as parcel-specific.

The Willows are set to animate and rustle in relation to Second Life region wind. They change texture (Spring, Summer, Fall, Winter, Dead) on command from the included SCM, but you can also set foliage by individual tree as well if you wish.

All settings can be secured to owner, group or anyone.

A few caveats:

  • As an Animesh product, a compatible viewer must be used to view it properly. If your viewer has updated to 6.0 or better, you’re all set!
  • Due to the nature of Animesh (it snaps back to the size defined by its armature and animations), only two sizes are currently offered and this tree cannot be resized. I’ll be doing some experimentation and hopefully more sizes will be available in the future – any additional sizes to this product will be sent as a free update.
  • As discussed above, shadows from this product are not currently cast properly. Keep an eye on JIRA BUG-202837 or at Content Creation User Group Meetings for movement on this problem – I will also announce once I learn this has been fixed.

The Weeping Willows are offered mod, copy, no transfer with copy-only scripts, animations and sounds and are optimized to 23LI each (Land-impact of future additional sizes may vary). Full documentation for use of the Organica Animesh Tree System available here.

Special thanks to Aposiopesis Fullstop for her consultation on our documentation as well as the Residents of The Wastelands for being our guinea-pigs in our latter testing stage.

You can pick up the Weeping Willow 3 pack, mod/copy object, copy-only contents, in-world here and on the Marketplace, here

A few lingering thoughts on Animesh

As some of you may be aware, Linden Lab has announced the release of the Animated Mesh Object project, which has been in development for around 18 months. Essentially, it allows any rigged object (Avatars, clothing, accessories, and beyond) to be animated smoothly without being worn.

It’s been interesting to sit in on all of the tweaks along the way and to create test content along the way, even though sometimes doing so made me want to apply head to desk in rapid succession (Such is the case with any extended project of this scale, really).

Now that the project’s out, I have to say I feel a sense of both relief and anxiety – both for built up projects which I can release and projects which are still being held back by technical difficulties, but above and beyond, what the future holds.

In some ways, Animesh means an easy way for folks to repurpose some of their rigged mesh purchases towards innovative NPCs and other interactive objects.

For avatars, at least, it’s possible to rez a copy on the ground, drop in some animations and script potential animated behaviour, allowing that avatar to roam freely. 

These same avatars can be repurposed (if additional animations are added to support this) to operate as standalone OR held/worn pets.

But there are a few restrictions and caveats:

  • Those expecting to simply take a high-poly mesh body, add complex rigged mesh clothing to it, along with footwear, jewellry and other accessories may be disappointed. A polygon limit of 100,000 triangles per linkset remains in place.
  • Even if a linkset comes in well below this polycount, unoptimized content has the potential to be of significant LI cost.
  • Some rendering problems persist – particularly when it comes to the rendering of shadows as they are cast from rigged content. Whereas this was less noticeable only on avatars, with Animesh, any animated object stands to unintentionally  cast a fairly blocky shadow. This is supposedly being worked on by Graham Linden, but to date I have not seen any positive change on this matter.
  • There is a per-avatar limit of one animesh linkset (two, if you are a Premium member)

Additionally, time will tell, but I have some concern over the last-minute addition of two linksets being made available. At this week’s Content Creation User Group meeting, Vir recognized it as appearing to be a last-minute addition, claiming any open discussion of the matter just hadn’t been possible. To me, the problem is not so much that the announcement appeared last-minute as the fact that there appeared to have been no real heavy load testing for such circumstances. 

Residents have always pushed the limits of what building and appearance tools have been given to them – I don’t see the emergence of Animesh as being any different. Add to that the fact that any worn object does not immediately present an easy to read and recognize performance cost metric and there is significant potential for abuse.

With that said, that there are caveats at all is a good thing – I would seriously be concerned if there had been no limitations – it would make my concern over multiple linksets all the more pressing if the max polycount were higher.

If anything, I do hope most of these limitations encourages folks to seek out content that is dedicated for use with Animesh, rather than simply depending on existing content to fit their needs. 

I am honestly pleased that  it’s now available to the public and I do think it offers to spark a lot of creativity for existing and newcomer artists. I *do* think it requires a wider skill set – it requires scripting and additional animation over and above modelling, texturing and rigging, if you are a clothing-maker… but perhaps this will be a push towards greater learning or collaboration for those who need it.

How do you feel about Animesh? Has Linden Lab made it clear what it is? What kind of things do you look forward to seeing now that it’s here? Are you going to try your hand at making some?


If you enjoy what I’m doing here or think someone else might also find it of use, please feel free to share this blog with them. If you’d like to keep up to date with posts, the RSS for this blog is here, I can also be found on Twitter and Plurk. The Discord server is here.

If you really like my stuff, perhaps consider donating to my Patreon? Your continued support helps to produce regular content (written, modelled, animated or otherwise) and helps to keep original content creation in Second Life!

Thanks for your support!

Animesh on the Main Grid & Snakes On My Head

It’s been a long while since I first posted about Animesh. Apparently, it’s been a good 18 months since Linden Lab started working on it, and just this week, the new functionality hit the AGNI grid (not just on RC channels) completely. If you have not yet updated your SL viewer to 6.0.0 or higher, you may wish to do so now!

That LL announcement was the final kick in the butt I needed to finalize the look & feel as well as packaging and pricing for my new Medusa Gorgon Hair.

While I would have preferred to have released these prior to Halloween, it just didn’t work out from a scheduling and feasibility point of view. With that said, I am glad LL took their time to ensure all their ducks are in a row moving forward, and look forward to making much more content that takes advantage of the new functionality.

White-snaked Medusa hair made by Wilds of Organica. Snapshot taken at Lost Unicorn. Head: Lightstar Lin Head. Dress: *MC* Empire Maxi Dress

For full details, please be sure to try the demo and to read the documentation fully. There are some caveats relating to Animated Mesh objects which may affect the product’s utility for you. 

Now available in-store, here!


If you enjoy what I’m doing here or think someone else might also find it of use, please feel free to share this blog with them. If you’d like to keep up to date with posts, the RSS for this blog is here, I can also be found on Twitter and Plurk. The Discord server is here.

If you really like my stuff, perhaps consider donating to my Patreon? Your continued support helps to produce regular content (written, modelled, animated or otherwise) and helps to keep original content creation in Second Life!

Thanks for your support!

Themed Wreaths at Tannenbaum!

As I mentioned in a previous post, I’ve been in the midst of moving house – only recently getting mostly settled in. This week, I had the opportunity to (finally) sit down and work out the next few offerings from Organica. Starting today, Prism Events’ Tannenbaum event will begin!

Newly available will be these three themed wreaths, which touch on tropical, underground and underwater themes! Pick up the Tropical, Ocean Kingdom, and Cavern Riches Wreaths exclusively at Tannenbaum for the duration of the event – from November 17 thru December 22!

Themed Wreaths at Tannenbaum!

Mod/Copy/No Transfer, with some copy-only scripts, range from 4-9LI.

Wyverns now available at Wilds of Organica!

The TL;DR:

Wyverns now available at Wilds of Organica!

Eight wyverns are now available from Wilds of Organica. For now, available just in-world, so be sure to drop by and pick up a demo, here: http://maps.secondlife.com/secondlife/Organica/100/185/26 .

Full avatar details here!

For the moment, these are fully animated avatars with some Bento support + eye control. I’ll touch on plans as follows…

Wyverns now available at Wilds of Organica!

Delay

Some of you may recall the wyvern having made an appearance on the original Bento video put together by Linden Lab. By that point, the main model had been completed and rigged with a preliminary Bento rig. At the time, I chose to make use of both hind and wing bones to make this a mount, rather than a full avatar, but it also meant there needed to be a few compromises when it came to any treatment of a human avatar rider.

While I am not sure I couldn’t have made it work, there were a number of factors that spurred me to abandon the mount-as-part-of-existing-rig solution.

First, I was working on a number of projects at the time and various events called for projects that just made more sense to be released first.

Second, both the underlying Bento rig and development tools have changed since I started. We started off with no wings to some wings to potentially being able to ride rigged objects eventually.

Third, the final rig implementation as it stands best accommodates a fully opening and closing webbed wing structure by using most of the hand bones, which is a lot more difficult to do with just the Bento wings. 

The added difficulty of dealing with an especially thin webbed membrane and preventing as much clipping as possible has been a major bone of contention for me and I feel like the current setup strikes the best balance.

As it stands now, I hope to keep an eye on the avatar and how folks like it. As always, updates are free, and with the new vendor system, I look forward to being able to just push updates to you automatically.

I will be looking in to tangential implementation as Animesh and hope to, ultimately, also provide a means for use as an Animesh mount… but until then will be catching up on a few items for both shops along with packing up for a major life change coming up in the next month or so.

Moving

I don’t want to bore folks much about it, but I must say I will be moving at the end of October. While I’ve made good memories where I am now, I’m really looking forward to making the new place my home.

Now that the Wyvern is out of the way, I hope to delve a bit more in to upcoming Animesh releases as well as other things I’ve been meaning to work on for a while. 

Look for some freaky Halloweeny stuff coming up soon, along with some new household items as well.

I am also moving things around in the Organica shop and hoping to better feature everything that is on offer. Please let me know if you think things are going in a good direction or if you have any other feedback.


If you enjoy what I’m doing here or think someone else might also find it of use, please feel free to share this blog with them. If you’d like to keep up to date with posts, the RSS for this blog is here, I can also be found on Twitter and Plurk. The Discord server is here.

If you really like my stuff, perhaps consider donating to my Patreon? Your continued support helps to produce regular content (written, modelled, animated or otherwise) and helps to keep original content creation in Second Life!

Thanks for your support!