Wilds of Organica at SL17B Hop & Shop!

Hey folks!

Quick update – Wilds of Organica is on-site at the SL17B Hop and Shop running now thru July 12!

All products there are 20% off and you can pick up the new Octopus Hat there too, also at a discount!

Pop on over and have some fun both at the Hop & Shop and SL17B proper!

WoO is located on Golden region, here: http://maps.secondlife.com/secondlife/Golden/23/159/52

You can also visit the SL17B regions by searching for ‘SL17B’ on the World Map.

A number of new releases are coming up this week from Organica as well, so keep your eyes open for a notice if you’re on the subscription list!

Terrifying Tail Trail Event

Wilds of Organica will participate in Madpea’s inaugural Terrifying Tail Trail Event, starting TODAY at 12PM SLT, running th ru Nov 2, 11:59AM! Explore the store to find your door to a great wealth of treats!

Our treat on offer is this creaky old treant – an animesh tree that reacts to avatars by proximity or click!

It’s mod/copy with some copy-only content and scripted by NeoBokrug Elytis.

This item will be available exclusively via the event for its duration and for sale afterward.

Get full details on the event and how to get your Hunt HUD by joining the MadPeas group!

Happy Trick or Treating!

New Animesh Pet at the MadPea Pet Friends Fair!

Greetings Folks!

I’m pleased to announce that Wilds of Organica is a proud partner showing right now at the MadPea Pet Friends Fair!

For this event, a very special animesh pet has been created which makes use of Animesh as well as Bento Bones to create a special amalgam of a couple of our favourite animals.

These cat birds are made for use rezzed at home or abroad as an attachment.

As a gachapon item, you’ll be playing for a transfer-only version, with option to exchange for mod/copy in-store.

Similar to the Chompers, they can be allowed to roam a set distance if rezzed at home. You can additionally attach them via a variety of attachment points for different animation and behaviour.

You can either attach from inventory or from rezzed pet (just click the pet while it is rezzed to be given a set of attach options!) – although we always recommend that you exchange your transfer-only pet for copyable version, using the exchanger at the main store, to prevent asset loss.

To learn more about it, please check out this info page or check it out at the pet fair, from now through July 20!

See you there!

Chompers Imminent!

Wilds of Organica has the great privilege of being a part of Gacha Garden this May and as has been touched upon in a previous post, these adorable carnivorous plants will be available! Full details for use are available here (http://www.akimeta.com/organica/?page_id=3072) but here are some quick details:

In addition to the twelve main items you can win, the Gilt Fantasy colour is available *exclusively* as a Gacha Garden Seeds of Inspiration item, which means one will be dispensed every twenty plays, but also that this particular colour will be retired once the event has ended.

This AniMesh pet can be held or rezzed on the ground, is available in 12 colours, and operates independently of any other Chomper. Rez on the ground and click to turn on/off movement or to change its movement range. Wear to hold using a Bento-friendly animation!

This pet is *also* convertible to a full avatar (with an add-on pack, sold separately at the Wilds of Organica main store).

Gacha Garden opens May 1 and runs thru May 22 – Check out WoO’s Gacha Vendor here: http://maps.secondlife.com/secondlife/Gimme Gacha Productions/111/68/22

Looking Forward to Spring – New Cherry Trees are here!

It’s still blowing dry, powdery snow here in Toronto, but the days are slowly growing longer and with them the hope that something resembling spring will appear shortly. While winter in SL is quite pretty, having the option of renewing one’s landscape from bitter winter to tender spring with relative ease has always had great appeal to me.

It’s with that in mind that I’m happy to announce a new Cherry Tree from Organica!

Among a number of other projects on the go, this newest release has weighed heavily on my recent project list, due to amount of animation and troubleshooting that needed to take place. It’s been a few years since I last released a cherry tree, so I wanted to put together something substantial which would also reflect what tools we have at our disposal now, as far as content creation goes.

The tree is Animated Mesh, which means it is designed to sway on its own and will move naturally in its environment. It also means this tree is not resizable, although I am offering two sizes by default for your convenience. Included are Spring, Summer, Fall, Winter and Dead foliage options, along with the option to turn on flower particles. The tree is also fully compatible with the Winds of Change Seasonal Control Module, so foliage across a whole region or parcel can be changed with just a few clicks, rather than by individually by each tree.

Full details on the Organica Animesh Tree System can be found here: http://www.akimeta.com/organica/?page_id=2993

Much thanks go to NeoBokrug Elytis, who has spearheaded the scripting portion of this project and who also integrated the particle system for this tree.

This tree is available now, on-site at Organica here: http://maps.secondlife.com/secondlife/Organica/68/197/31

It’s also available on the Marketplace, here: https://marketplace.secondlife.com/p/Organica-Cherry-Tree-5/16742898

Please note: As this is an Animesh product, You’ll need a viewer supporting SL version 6.0 or newer to view this product!

Organica at Enchantment, Feb 2019

Organica returns to Enchantment on February 9, running thru March 4th, with several new products as well as a few existing complimentary products as well!

The theme this round is Lord of the Rings, so I’ve chosen to create my own interpretation of a couple of Elven gazebos as well as Galadriel’s Mirror – drawing in lore both from the main books as well as the Silmarillion.

The Gazebos are 75LI at packaged size (20x20m) and mod/copy/no transfer. The Mirror & Plinth are a single 1 LI object, as is the accompanying silver ewer, which can be worn or simply rezzed where you wish. Mod, copy, no transfer.

Additionally, the Elven Bridges and Weeping Willows will also be available at Enchantment. Drop by my booth here!

All the new items will be exclusively at Enchantment for the duration of the event, after which they’ll make their way back to the main shop in March.

In the mean time, we’re gearing up to work on a number of spring projects moving forward. What kind of tree, plant or landscaping items do you feel are still missing? Leave your feedback here or IM me (Aki Shichiroji) in-world directly!


If you enjoy what I’m doing here or think someone else might also find it of use, please feel free to share this blog with them. If you’d like to keep up to date with posts, the RSS for this blog is here, I can also be found on Twitter and Plurk. The Discord server is here.

If you really like my stuff, perhaps consider donating to my Patreon? Your continued support helps to produce regular content (written, modelled, animated or otherwise) and helps to keep original content creation in Second Life!

Thanks for your support!

Animesh Hits Organica – Weeping Willow Trees Now Available!

It’s been a while since I discussed this project – I covered initial development for these trees in late 2017/early 2018, but they were put on the back-burner due to a shadow rendering issue that affects how shadows are rendered for transparent textures on rigged objects.

While previously this was a known (but low priority) issue for avatars, it’s become increasingly necessary for Linden Lab to address this with the onset of Animesh. Fortunately, Graham Linden has been tasked with finding a solution and progress on the issue appears imminent (Inara Pey reports a solution has been developed and waiting for release via the viewer pipeline eventually).

With all that said, I decided to move ahead with the Weeping Willow despite this problem because it would be unlikely that any changes be made to accommodate shader fixes on the viewer side, once they have been committed. 

In the past week, easily 30-40 hrs have been put in developing new textures and revising existing animations to be more natural and appropriate to region wind speeds. I’ve also been very fortunate to work with NeoBokrug Elytis of Desolate Studio to develop an extensive feature set that I am sure you will appreciate!

So it’s with much excitement that I offer this set of Weeping Willows for your consideration:

Features:

The Weeping Willows are the first in a line of trees from Organica that will both offer Animesh support as well as built-in compatibility with the Organica Seasonal Control Module, which will allow for mass foliage change of Organica: Winds of Change-compatible products both region-wide as well as parcel-specific.

The Willows are set to animate and rustle in relation to Second Life region wind. They change texture (Spring, Summer, Fall, Winter, Dead) on command from the included SCM, but you can also set foliage by individual tree as well if you wish.

All settings can be secured to owner, group or anyone.

A few caveats:

  • As an Animesh product, a compatible viewer must be used to view it properly. If your viewer has updated to 6.0 or better, you’re all set!
  • Due to the nature of Animesh (it snaps back to the size defined by its armature and animations), only two sizes are currently offered and this tree cannot be resized. I’ll be doing some experimentation and hopefully more sizes will be available in the future – any additional sizes to this product will be sent as a free update.
  • As discussed above, shadows from this product are not currently cast properly. Keep an eye on JIRA BUG-202837 or at Content Creation User Group Meetings for movement on this problem – I will also announce once I learn this has been fixed.

The Weeping Willows are offered mod, copy, no transfer with copy-only scripts, animations and sounds and are optimized to 23LI each (Land-impact of future additional sizes may vary). Full documentation for use of the Organica Animesh Tree System available here.

Special thanks to Aposiopesis Fullstop for her consultation on our documentation as well as the Residents of The Wastelands for being our guinea-pigs in our latter testing stage.

You can pick up the Weeping Willow 3 pack, mod/copy object, copy-only contents, in-world here and on the Marketplace, here

A few lingering thoughts on Animesh

As some of you may be aware, Linden Lab has announced the release of the Animated Mesh Object project, which has been in development for around 18 months. Essentially, it allows any rigged object (Avatars, clothing, accessories, and beyond) to be animated smoothly without being worn.

It’s been interesting to sit in on all of the tweaks along the way and to create test content along the way, even though sometimes doing so made me want to apply head to desk in rapid succession (Such is the case with any extended project of this scale, really).

Now that the project’s out, I have to say I feel a sense of both relief and anxiety – both for built up projects which I can release and projects which are still being held back by technical difficulties, but above and beyond, what the future holds.

In some ways, Animesh means an easy way for folks to repurpose some of their rigged mesh purchases towards innovative NPCs and other interactive objects.

For avatars, at least, it’s possible to rez a copy on the ground, drop in some animations and script potential animated behaviour, allowing that avatar to roam freely. 

These same avatars can be repurposed (if additional animations are added to support this) to operate as standalone OR held/worn pets.

But there are a few restrictions and caveats:

  • Those expecting to simply take a high-poly mesh body, add complex rigged mesh clothing to it, along with footwear, jewellry and other accessories may be disappointed. A polygon limit of 100,000 triangles per linkset remains in place.
  • Even if a linkset comes in well below this polycount, unoptimized content has the potential to be of significant LI cost.
  • Some rendering problems persist – particularly when it comes to the rendering of shadows as they are cast from rigged content. Whereas this was less noticeable only on avatars, with Animesh, any animated object stands to unintentionally  cast a fairly blocky shadow. This is supposedly being worked on by Graham Linden, but to date I have not seen any positive change on this matter.
  • There is a per-avatar limit of one animesh linkset (two, if you are a Premium member)

Additionally, time will tell, but I have some concern over the last-minute addition of two linksets being made available. At this week’s Content Creation User Group meeting, Vir recognized it as appearing to be a last-minute addition, claiming any open discussion of the matter just hadn’t been possible. To me, the problem is not so much that the announcement appeared last-minute as the fact that there appeared to have been no real heavy load testing for such circumstances. 

Residents have always pushed the limits of what building and appearance tools have been given to them – I don’t see the emergence of Animesh as being any different. Add to that the fact that any worn object does not immediately present an easy to read and recognize performance cost metric and there is significant potential for abuse.

With that said, that there are caveats at all is a good thing – I would seriously be concerned if there had been no limitations – it would make my concern over multiple linksets all the more pressing if the max polycount were higher.

If anything, I do hope most of these limitations encourages folks to seek out content that is dedicated for use with Animesh, rather than simply depending on existing content to fit their needs. 

I am honestly pleased that  it’s now available to the public and I do think it offers to spark a lot of creativity for existing and newcomer artists. I *do* think it requires a wider skill set – it requires scripting and additional animation over and above modelling, texturing and rigging, if you are a clothing-maker… but perhaps this will be a push towards greater learning or collaboration for those who need it.

How do you feel about Animesh? Has Linden Lab made it clear what it is? What kind of things do you look forward to seeing now that it’s here? Are you going to try your hand at making some?


If you enjoy what I’m doing here or think someone else might also find it of use, please feel free to share this blog with them. If you’d like to keep up to date with posts, the RSS for this blog is here, I can also be found on Twitter and Plurk. The Discord server is here.

If you really like my stuff, perhaps consider donating to my Patreon? Your continued support helps to produce regular content (written, modelled, animated or otherwise) and helps to keep original content creation in Second Life!

Thanks for your support!

Animesh on the Main Grid & Snakes On My Head

It’s been a long while since I first posted about Animesh. Apparently, it’s been a good 18 months since Linden Lab started working on it, and just this week, the new functionality hit the AGNI grid (not just on RC channels) completely. If you have not yet updated your SL viewer to 6.0.0 or higher, you may wish to do so now!

That LL announcement was the final kick in the butt I needed to finalize the look & feel as well as packaging and pricing for my new Medusa Gorgon Hair.

While I would have preferred to have released these prior to Halloween, it just didn’t work out from a scheduling and feasibility point of view. With that said, I am glad LL took their time to ensure all their ducks are in a row moving forward, and look forward to making much more content that takes advantage of the new functionality.

White-snaked Medusa hair made by Wilds of Organica. Snapshot taken at Lost Unicorn. Head: Lightstar Lin Head. Dress: *MC* Empire Maxi Dress

For full details, please be sure to try the demo and to read the documentation fully. There are some caveats relating to Animated Mesh objects which may affect the product’s utility for you. 

Now available in-store, here!


If you enjoy what I’m doing here or think someone else might also find it of use, please feel free to share this blog with them. If you’d like to keep up to date with posts, the RSS for this blog is here, I can also be found on Twitter and Plurk. The Discord server is here.

If you really like my stuff, perhaps consider donating to my Patreon? Your continued support helps to produce regular content (written, modelled, animated or otherwise) and helps to keep original content creation in Second Life!

Thanks for your support!

Corgi Updates!

Greetings!

I’m recovering from a couple of setbacks this week. I have been recovering from a bit of a cold – the weather here is warming up slightly, which always means more colds and flu floating around.  That said, I figured I’d update you of my progress on the corgi.

Animation has been progressing well. Our corgi can now walk, run, jump, swim, crouch, sneak, and has some limited ground sits. I’ll be working on some object sits soon. At this time, I’d say the animations are around 70% done, although I’d like to do some more specific animations that will also take advantage of sounds and keystrokes via SL’s gesture assets.

Textures have also been dialed in a bit from previous posts, with the help of Substance Painter (which underwent a major UI change recently). It’s been interesting to make use of their texture resize feature, which allows for quicker brush stroke application at lower resolutions but which preserves the type of brush stroke if you need to flip up to higher resolutions, allowing for the higher detail to be preserved as one sizes up.

Predictably, all of this brush stroke recording does become a bit memory intensive, so I predict that some export to Photoshop at some point will be necessary for me as I begin to work in some of the other coats I want to work on.

Fantasy Faire arrives soon (next month – runs April 19-29) so moving forward, I’d like to tie this up and revisit the wyvern for use as an avatar before addressing some other Fantasy Faire exclusive editions for certain items. Additionally, you can look forward to some Organica content soon at Bloom (also next month – Runs April 15-30).

It’s still unknown as to whether Animesh will be made available on the main grid by Fantasy Faire – In all likelihood, I doubt it. Linden Lab has always been reticent to put out a specific deadline for releases like this and as of the most recent meeting, true testing for final LI accounting and poly-count limits has not yet concluded.

It’s for that reason that I’ll be mostly concentrating on avatar-related releases for this year’s Fantasy Faire – and if the opportunity for Animesh arrives subsequent to that, I’ll deal with Animesh kits as the need arises.

With that said, what kind of animations and functionality would you like to see out of a pet corgi?

Leave comments below or message me directly in-world at Aki Shichiroji.

See you next week!


If you enjoy what I’m doing here or think someone else might also find it of use, please feel free to share this blog with them. If you’d like to keep up to date with posts, the RSS for this blog is here, I can also be found on Twitter and Plurk. The Discord server is here.

If you really like my stuff, perhaps consider donating to my Patreon? Your continued support helps to produce weekly content (written, modelled, animated or otherwise) and helps to keep original content creation in Second Life!

Thanks for your support!