Organica region now reopened, plus new releases for Home & Garden Expo!

Hi Folks,
I’ll start off with some housekeeping – It’s been a busy couple of weeks for me, moving the shop, setting up a whole new vendor system, making new content for the build as well as upcoming events…

So it’s it’s with some satisfaction that I can say Organica region is once again open. I’ve opted to stick with open and organized for the moment, some areas are still undergoing refinement, and a new store directory is in the works, but all vendors are now functioning.

I was able to port over all existing store credit from E2V to Caspervend, so you should be able to spend your remaining store credit at your leisure. There HAVE been some significant changes as the result of the vendor service swap, however:

– Gift cards are now available in L$250, L$500, L$1000 and L$2000 denominations. For other denominations, please contact me directly.
– Redeliveries are now available by clicking on any vendor and clicking on ‘Redelivery’. Please note: ALL gacha items still reside on the original gacha vendor service, which is seperate from Caspervend offerings. Fresh, updated, mod/copy gacha items are still available by rezzing your item in the exchanger circle.
– Store credit can be increased through the use of gift cards. It will no longer accrue by the purchase.
– A permanent 5% discount WILL be applied to your account (and credited back at time of purchase) after a minimum of L$5000 in purchases has been accrued. Additional discount tiers may or may not exist 😉 ( Customer Rewards Program )
– Because they do not share the same vendor service, all gacha items are exempt from the customer rewards program.

Organica is now set up at Home & Garden Expo (a day early even… woot!) with a few new releases!

Organica region now reopened, plus new releases for Home & Garden Expo! Organica region now reopened, plus new releases for Home & Garden Expo!

The Altadore Bedroom set includes bed, nightstand, drapes, lamp, rug and chest of drawers. The bed includes single and couple animations, the nightstand and chest have drawers which open/close, the lamp turns on/off on click.  Pick up the classy and conservative Charcoal edition or the sassy and creative RFL edition! 1-8 LI, Mod, copy, no transfer, with some copy-only scripts.

Organica region now reopened, plus new releases for Home & Garden Expo!

These new raised grow boxes have been serving me well in terms of display and they would work well in anyone’s back yard, whether you intend to use them for vegetables or any other sort of plant material. 1 LI ea, mod, copy, no transfer.

Organica region now reopened, plus new releases for Home & Garden Expo!

Calatheas are stunning tropical plants with a great degree of variety. I’ve chosen a small sampling for this first pack – please let me know if there are particular calatheas you’d also like to see. I tried to keep this initial pack small just to start, but may be open to offering more.

Each of these mesh plants are 1 LI each and they are mod, copy, no transfer.

These two RFL exclusives are also available – ONLY for Relay for Life events, so do be sure to pick them up while you can!

These new items are available at Home Expo  for the duration of the event, then most will make their way back to the main store and Marketplace!

Organica may be found at Home Expo 3 region this year. Home & Garden Expo runs May 19 from 8AM SLT thru June 2 at 12AM, SLT. Do drop by and say hi!

 

The Sale is On!

As I touched on last week, Organica, Wilds of Organica and Akimeta stores on Organica region are now participating in a 25%-off sale across the board (with the exception of gacha machines)!

The sale will proceed until May 5, after which the region will be temporarily closed in order to facilitate a vendor system switch-over and to reassess existing offerings.

Just a reminder – Some older items will be retired from active display (to be made available only on the SL Marketplace) and other items will be removed from the Marketplace entirely.

Drop by today to take advantage of the discount and be sure to check the credit terminal (indicated below) to see how much credit you can apply to your purchases.

The Sale is On!

You can use your credit on any non-gacha purchase from Organica or Wilds of Organica by left-clicking the vendor and clicking ‘Use Credit’. You will be asked how much credit you want to use and any remaining balance will need to be paid before the vendor will dispense the item.

Click here for a direct SLURL to Organica Region!


On an unrelated note outside of the sale, Organica will be appearing at the SL Home and Garden Expo, beginning May 19th. Please keep an eye on this blog for new releases, which will make their debut there!

In the mean time, I’ll continue to document my process and development here on the blog on a weekly basis.


If you enjoy what I’m doing here or think someone else might also find it of use, please feel free to share this blog with them. If you’d like to keep up to date with posts, the RSS for this blog is here, I can also be found on Twitter and Plurk. The Discord server is here.

If you really like my stuff, perhaps consider donating to my Patreon? Your continued support helps to produce weekly content (written, modelled, animated or otherwise) and helps to keep original content creation in Second Life!

Thanks for your support!

New releases from Wilds of Organica at Fantasy Faire 2018!

Fantasy Faire is probably one of the most long-standing events still held yearly within Second Life. It’s moved in lockstep with the Relay for Life movement since at least 2009 and I can count myself fortunate to be a part of it for many many years.

There are relatively few events which are offered at the same scale for the wide spectrum of fantasy and scifi genres and I’m happy to say that, for the most part, I’ve had positive experiences – at least enough which keep me coming back year after year.

This year, I’ve chosen to release Corgi avatars on the virtual world! More details are available here, but I’ll just say that five coats are available to start, including a special RFL Pearl Lavender exclusive.

New releases from Wilds of Organica at Fantasy Faire 2018!

Additionally, I have decided to release a new line of coats for the kittens – Point furs! These are coats where the majority of the coat is a pale, creamy colour and the snout, ears, paws and tail gradiate towards a darker colour. There is also a brand new Point-themed RFL purple coat, PLUS the old Cheshire RFL coat has finally been updated to bento as well (if you already have one of these previous to update, please contact me directly for a free update)!

These new coated kitties have been released with the updated bento kitten avatar (1.2) so you can expect to see tail and facial movement in response to Bento animations, just like the update that was applied to all of the other kitties earlier this year.

Both of these new items can now be found at my booth at Fantasy Faire for the duration of the event (thru April 29) along with many other WoO items. If you missed the chance at picking up the two free Fisheye avatars last year, this is your chance! Additionally, this is a great opportunity to pick up various editions of wings, ears & tails,  and masks – in the process helping to end the fight against cancer. All items in official RFL vendors will donate 100% of their proceeds to the American Cancer Society.


It’s been a bit of a week for me – April is typically busy for me because it’s the convergence of multiple events. At the very least, Fantasy Faire and planning for Home & Garden Expo. This year, Bloom has also been a factor, and in previous years I also had the privilege of being a part of The Arcade.

Adding to that the fact that most of my WoO releases are full avatars requiring a lot of out-of-the-ordinary setups and this is a recipe for a lot of stress!

Nonetheless, I wouldn’t be doing any of it if it wasn’t stimulating to me and I didn’t learn anything from it.

Athenaeum Arcana is a vast library, shattered by a gargantuan presence, put together by Elizabeth Jarvinen (polysail). Elizabeth has made an immersive space, making use of repeated assets to minimize load times and seamless Materials (diffuse, bump and shiny maps) to help give the region subtle but important and immersive detail that draws a visitor in.

New releases from Wilds of Organica at Fantasy Faire 2018!

Setting up at Fantasy Faire this year went off with minimal issue. Thanks to having been given a mock-up of my store space beforehand, I was able to roughly figure what I wanted where, although by the end of setting up, this had changed a moderate degree.

I did take a fair amount of time to juggle and rearrange, mostly because it’s not always easy to have a shop space fit just right at first try, even if a mock-up has been offered. Environment, eye-lines, figuring out what kind of eye-catches are available on-site – these are things that aren’t always present in a mock-up and may not even be ready at such time that they are delivered.

In addition to this, I spent a fair amount of time setting up RFL vendors, although I must express immense gratitude to whomever revamped the vendor situation this year.

In previous years, vendors connected to a website and required multiple variables to be set web-side before functioning in-world. This year, it seems all the team authentication got handled up-front, and they seem to have done away with any sort of web-side editing. Instead, the system is as easy as dropping the reward item in, clicking to add a price, then dragging the vendor texture to the appropriate prim.

I’ve only had a chance to skim through the other Fantasy Faire regions so far, but certainly intend to explore in greater detail when I get a chance later. Perhaps I’ll see you around?

Fantasy Faire runs from April 16 thru 29! Visit Wilds of Organica on Athenaeum Arcana region!


Looking forward, keep your eyes forward to April 25, when all Organica, Wilds of Organica and Akimeta products on Organica region will be marked down 25%!

Full details to follow.


If you enjoy what I’m doing here or think someone else might also find it of use, please feel free to share this blog with them. If you’d like to keep up to date with posts, the RSS for this blog is here, I can also be found on Twitter and Plurk. The Discord server is here.

If you really like my stuff, perhaps consider donating to my Patreon? Your continued support helps to produce weekly content (written, modelled, animated or otherwise) and helps to keep original content creation in Second Life!

Thanks for your support!

 

Vendor Changes, Gift Card and Loyalty Credit, and SALE!

By now, some of you may have heard that a fairly major vendor service is closing its doors. On April 11, DavidThomas Scorbal announced, to existing E2V customers, that the service would be closing on May 31.

Organica, Wilds of Organica, Kitheres, and Akimeta have all been running on this system for years and it’s with significant reluctance that I undertake any move to another system. Nonetheless, in order to continue offering perks such as gift cards and loyalty points, this is something that I’ll need to do.

What does this mean for Gift-card and Loyalty point-holders?

First off, ALL gift card holders MUST expend their credits by May 5. I cannot guarantee that any remaining credit under the E2V system will transfer to the new vendor system, although I will ascertain who has what upon close.

Secondly, as of current accounting, Organica and Wilds of Organica customers have amassed a non-trivial amount of store credit from the Loyalty program. Several hundred of you have at least L$100 or more! Please come use up your credits before they expire(Also May 5)! Again, I cannot guarantee that any of these store credits will transfer to the new system, so drop by soon!

You can check your remaining credit by visiting the shop and clicking on this kiosk graphic on-site:

Vendor Changes, Gift Card and Loyalty Credit,  and SALE!

To apply store credit to a purchase, *left* click the vendor you’d like to purchase from, then choose ‘Use Credit’ and follow the instructions from there.

Additionally:

The need to switch over to a new system is also a great opportunity for me to take some time to shelve old material and to revisit the store layout, which I have been meaning to do for the better part of a year.

What this means to you is that, starting from April 25th thru May 5 2018, ALL items being sold from Organica, Wilds of Organica and Akimeta (excluding gacha vendors) will be on sale at a 25% discount, to help prepare for an extensive shutdown and switch-over to the new vendor system.

Once the sale concludes, the sim will be temporarily closed to help finalize the vendor switch-over. Purchases can still be made on the Marketplace as normal.

Yes, this means some items will be retired from active sale. While they’ll still be available on the Marketplace (and Yes, I’ll still be able to rez things upon request for viewing), this will be your last opportunity to check out everything rezzed in one place. There will also be some selected old material, which at this point is currently MP-only, that will be removed from the Marketplace entirely.

I’ll send out an updated sale notice as we near the event! Please keep your eyes and ears open either via this blog or the in-world subscribers or via the Wilds of Organica group.

Upcoming Events:

Bloom – April 16 thru 30 – Check out my new release for this event!

Fantasy Faire – April 19-29 – Blog post coming soon!

Home & Garden Expo – May 19

 

Corgi Updates!

Greetings!

I’m recovering from a couple of setbacks this week. I have been recovering from a bit of a cold – the weather here is warming up slightly, which always means more colds and flu floating around.  That said, I figured I’d update you of my progress on the corgi.

Corgi Updates! Corgi Updates!

Animation has been progressing well. Our corgi can now walk, run, jump, swim, crouch, sneak, and has some limited ground sits. I’ll be working on some object sits soon. At this time, I’d say the animations are around 70% done, although I’d like to do some more specific animations that will also take advantage of sounds and keystrokes via SL’s gesture assets.

Corgi Updates!

Textures have also been dialed in a bit from previous posts, with the help of Substance Painter (which underwent a major UI change recently). It’s been interesting to make use of their texture resize feature, which allows for quicker brush stroke application at lower resolutions but which preserves the type of brush stroke if you need to flip up to higher resolutions, allowing for the higher detail to be preserved as one sizes up.

Predictably, all of this brush stroke recording does become a bit memory intensive, so I predict that some export to Photoshop at some point will be necessary for me as I begin to work in some of the other coats I want to work on.

Fantasy Faire arrives soon (next month – runs April 19-29) so moving forward, I’d like to tie this up and revisit the wyvern for use as an avatar before addressing some other Fantasy Faire exclusive editions for certain items. Additionally, you can look forward to some Organica content soon at Bloom (also next month – Runs April 15-30).

It’s still unknown as to whether Animesh will be made available on the main grid by Fantasy Faire – In all likelihood, I doubt it. Linden Lab has always been reticent to put out a specific deadline for releases like this and as of the most recent meeting, true testing for final LI accounting and poly-count limits has not yet concluded.

It’s for that reason that I’ll be mostly concentrating on avatar-related releases for this year’s Fantasy Faire – and if the opportunity for Animesh arrives subsequent to that, I’ll deal with Animesh kits as the need arises.

With that said, what kind of animations and functionality would you like to see out of a pet corgi?

Leave comments below or message me directly in-world at Aki Shichiroji.

See you next week!


If you enjoy what I’m doing here or think someone else might also find it of use, please feel free to share this blog with them. If you’d like to keep up to date with posts, the RSS for this blog is here, I can also be found on Twitter and Plurk. The Discord server is here.

If you really like my stuff, perhaps consider donating to my Patreon? Your continued support helps to produce weekly content (written, modelled, animated or otherwise) and helps to keep original content creation in Second Life!

Thanks for your support!

Corgi Week 2: Using Blender 2.79+ & Avastar 2.X, Part 1

Just a note! Apologies for the late post. Due to some unforeseen local circumstances, I’ve been really occupied this week prepping proposals at work and dealing with RL circumstances. With that said, this article is gonna run long, so I’m splitting it in two more manageable sections.

Let’s begin!

Repositioning joints

The joint editing process has been refined a bunch lately – particularly with the most recent iteration of Avastar’s 2.X plugin, which now only works with Blender 2.79 and above.

Of note, the folks behind Avastar were able to iron out pretty much all of the kinks when it comes to ‘snapping’ one set of armature bones to the other and vice-versa. Whereas previously there were some issues with spine bones not translating properly, they seem to work well now. I can’t say that I’ve tried doing any significant constraint editing yet (such as in previous cases with the weeping willow and drider rigs) but I’m happy to see this functionality relatively stable now.

With the current setup, you can select your Avastar armature in Object mode, then switch to edit mode and either select Animation bone groups or Deform bone groups to work with from the Avastar tab menu on the left-hand side.

Joints can be repositioned by selection and translation, just as you would a vertex, edge or face.

If you are significantly changing the position of the hip and shoulder joints, also be sure to click ‘Enable’ next to ‘Structure’ on the Rig Config menu to allow structural joints in those areas to move, otherwise you’ll have a hard time moving the heads of mCollar/Collar and mHip/Hip bones. Additionally, somewhere along the way, Blender did finally fix X-mirroring for armatures, so you should definitely make use of this tool (found in the ‘Options’ tab when you’re in Edit Mode for your armature) in cases where you would like to maintain symmetry across your armature.

Corgi Week 2: Using Blender 2.79+ & Avastar 2.X, Part 1

Here, I referenced dog skeletons and bone placement for general positioning. It might seem like the outer shape is what one should pay attention to when rigging, but It’s important to pay attention to analogous joint positions in your critter’s real-life counterpart and to position your own to similar positions.  This will help to keep your animations as natural as possible later.Corgi Week 2: Using Blender 2.79+ & Avastar 2.X, Part 1

 

Once the joint positions are roughly where they need to be with the Animation bone group, ensure that the corresponding Deformation bone group positions are in place by clicking ‘Cleanup Rig’ with ‘Target Animation Bone Group (green bones) selected in the following menu.Corgi Week 2: Using Blender 2.79+ & Avastar 2.X, Part 1

The alternative is to simply show both the Animation AND Deformation bone groups while in Edit mode and to adjust their joints concurrently.

You can check that the effect has been applied correctly by toggling visibility of said bone groups and ensuring that they match and overlap precisely. Once you have ensured that this is the case, it’s time to parent the avatar mesh to the skeleton.


The next post will be up in the next couple of days – in the mean time, If you like what you see but don’t think it’s quite right for you, perhaps consider donating to my Patreon? Your continued support helps to produce weekly content (written, modelled, animated or otherwise) and helps to keep original content creation in Second Life!

Corgi Week 1: Working with modifiers in Blender to help visualize advanced geometry efficiently

This week I figured I’d get started on some Wilds of Organica-related items, since the last couple weeks have been pretty landscaping and decor-heavy.

Linden Lab have taken the past few weeks off, as far as Content Creation user group meetings – they will resume tomorrow (Feb 15, 2018) at 1PM SLT, on Animesh 1 region (on ADITI grid).

It’s hard to gauge how much longer the testing period will take. When we last met, it seemed like development was ongoing, but felt like we were moving a bit closer toward final performance and animesh limits testing. There has been some push in terms of increasing the triangle limit, however I’m still of the opinion that 50K is far more than enough.


With that said, I’ve begun development on a new WoO product this week that would likely see use as either an avatar, animesh, or both. We’ll see how development goes moving forward – I’m excited to see just how well it can be implemented, given the positive experience I’ve had popping in animations and some basic scripts for existing content thus far.

When I’ve chosen a real-world subject, typically I’ll look up some basic reference material to get the proportions down. In this case, it’s mostly been looking up corgis on Google Image search. It’s easy to get caught up researching cute critters and your search results are likely to be the same as mine, so suffice it to say that I use such references as a touchstone to develop an idea of what age and proportion I want my avatar to be.

My preference, from a stylistic point of view, is to avoid being photorealistic in my translation of a real dog to SL dog. I don’t really enjoy the uncanny-valley look that often comes from taking references completely from photograph to projected final texture, so usually these references become proportional and very general references later on when I paint my fur textures manually.

In this case, I was going for non-puppy, but still on the young side, just to get a nice balance between lovable huge ears and adorable elongated & lowered carriage. I’ve also elected to go the non-docked route, although a bobtail option might be in the cards at some point.

The early hours of my avatar making process usually start with something very simple – like a box with some very simple extruded faces, to block out limbs, head, etc. Once I feel i have the main proportions down, I will usually toss on a few modifiers to help me get a clear idea of what the final product will look like, even if i might not apply all of these modifiers by the end of the project.Corgi Week 1: Working with modifiers in Blender to help visualize advanced geometry efficiently

 

By using a SubSurf modifier, I can non-destructively visualize how my geometry might look if i were to subdivide and smooth. I don’t typically ever apply this modifier permanently because it’s too easy to just apply it and call it a day, without addressing some of the geometry problems that it introduces.

Corgi Week 1: Working with modifiers in Blender to help visualize advanced geometry efficiently

In particular, SubSurf tends to cause geometry to form vertices which either branch off in three or five directions, which is not ideal from an edge-flow perspective.  Also, it’s typically a lot more efficient to add edge loops and rings in areas where necessary, as opposed to allowing a modifier to add them all over your model.

I tend to add some edge loops and rings to some degree at this stage, to get the basic silhouette established, but do tend to add more later on, during the rigging stage, for added flexibility and attention to specific bone weights. One might conceivably use the ‘simple’ subdivision method rather than Catmull-Clark, however that subdivision method will not apply any vertex to vertex smoothing calculation and, at least for this use case, does little to add to this workflow.

I will typically mix the SubSurf modifier along with a Mirror and EdgeSplit modifier.

The Mirror modifier allows me to model on one side-only and have those changes propagate symmetrically.

I usually add an EdgeSplit modifier to help visualize the edge-flow of my model – in this case to help define key features in the surface as well as to give some definition to the fur.

I usually turn off angle calculations for this modifier, opting instead to define my sharp edges manually by right-clicking a sequence of edges, hitting Control E, then selecting ‘Mark Sharp’. Basically I want to adjust the geometry based on shapes I want to add to it, rather than adjusting the geometry based on what I have so far.

This helps to give the mesh a more distinct silhouette and to give me a better idea of how the geometry will need to be broken down later from the standpoint of someone who needs to rig and animate. As with the SubSurf modifier, unless I actually need a very sharp edge in my final model, I usually don’t permanently apply this modifier permanently either, since the resulting edge-splits will cause duplicate vertices that are not always necessary.

Below, you can see the difference between my Mirrored model (with no other modifiers added, but faces rendered as smooth), my mirrored model with edge-split, and finally with SubSurface divisions.

Corgi Week 1: Working with modifiers in Blender to help visualize advanced geometry efficiently

Corgi Week 1: Working with modifiers in Blender to help visualize advanced geometry efficiently

Corgi Week 1: Working with modifiers in Blender to help visualize advanced geometry efficiently

Once I am happy with this edgeflow and overall shape, I will usually begin modifying the Avastar Extended Bento skeleton to fit the avatar.

We’ll cover this, along with rigging our corgi, next week.


If you like what you see but don’t think it’s quite right for you, perhaps consider donating to my Patreon? Your continued support helps to produce weekly content (written, modelled, animated or otherwise) and helps to keep original content creation in Second Life!

Kitten Avatar Update + New Coat Announcement!

Today, I’m glad to announce that the Kitten avatars are undergoing a long-awaited update, which includes additional Bento functionality plus a brand new animation override. This updated avatar is now available in shop, along with one completely new line – the Bicolour coat pattern!

If you already have one (or more) of either the Tabby or Cheshire avatars and purchased it off the Marketplace, you can expect an automatic delivery for each within the next twenty-four hours. A limited number of recent in-store purchases will also receive this automatic update. If you do not receive your update by Jan 17 2018 (EDT), please see below before contacting me by IM:

If you purchased in-store prior to Christmas and do not recieve an update automatically, please come to the main shop and rez your update token (found in your original Kitten package). There may be a delay but you should still get your update that way. If it times out, please contact me (Aki Shichiroji) directly by IM.

Kitten Avatar Update + New Coat Announcement!

This new bicolour pattern is very much intended to reference the ‘tuxedo’ look that many bi-colour cats have. Five colours are available in this line and these new kittens will include Bento functionality, just like the updated originals!

Changes (2018/01/15):

– Facial and tail Bento support
– New Animation Overrider HUD featuring advanced facial animations specifically for this avatar
– Update system now also uses the blue circle exchanger system (Read the included notecard for full details).

Known issue: RFL Purple Cheshire has not been addressed in this update but will be within the week. Please stay tuned for further info.

Relevant inquiries:
Will the applier system used for several other recent releases also be used for the kitten avatar?
– While the possibility is not closed to this, the logistics are non-trivial. The Applier system will not be applied to the kitten avatars at this time.

Will dev-kits and/or clothing be made available for these avatars?
– Both are being taken in to consideration at this time and both are very likely. Again, the logistics of packaging and managing a growing number of coats for this avatar are something that I need to become accustomed to before I will have time to address either. Please IM me to let me know of your interest!

Will animesh support be provided with this avatar?
– It’s a bit early to comment, but animesh for this avatar is quite likely. In all likelihood, Animesh support will involve a customized kit that can be dropped in, but given that these details are rather abstract, the final execution may be somewhat different. There are also some non-mesh and non-rigged components which would need to be converted for use with Animesh should a conversion occur, so I would need to account for the additional time cost for this work.

Stay tuned to the Subscriber Kiosk or the in-world group notices for further news about this or other releases from Wilds of Organica! Join the Subscriber kiosk ( here ) or the in-world group ( here )!

Thank you for your ongoing support!


If you like what you see but don’t think it’s quite right for you, perhaps consider donating to my Patreon? Your continued support helps to produce weekly content (written, modelled, animated or otherwise) and helps to keep original content creation in Second Life!

Two More Candy Fair 2017 Releases!

As promised, a number of other new items are now also available this week (thru Dec 1!) at Candy Fair!

Alongside the Cat Ears & Tails, there will also be the following:

Two More Candy Fair 2017 Releases! Two More Candy Fair 2017 Releases!

Much like the Cat Ears & Tails, these Bento attachments come with the short ear & long tail AO, which is intended for layering over existing human AO animations. They come with lifetime updates and are optimized for use with viewers which use the Advanced Lighting Model. They are mod, copy, no transfer , with some no-mod scripts.

Two More Candy Fair 2017 Releases! Two More Candy Fair 2017 Releases!

This Candy Fair edition of webbed wings is much like the original release, in that it includes both small and large mesh, as well as AO, for various body shapes. They come with lifetime updates and are optimized for use with viewers which use the Advanced Lighting Model. These, too, are mod, copy, no transfer, with some no-mod scripts.

You can pick up the Cat Ears & Tail, Mouse Ears & Tail & Candy Fair Edition Webbed Wings at Candy Fair here until December 1! (Some previous years’ Candy Fair gacha releases are also available again at the Gacha Gardens there too!)

See you there!

Coming Soon at Candy Faire

A few new items are in the works for Wilds of Organica’s debut at Candy Faire (previous years it was Organica Specialty Landscaping & Decor) – What I can talk about so far includes this new Ear and Tail release for those who appreciate the feline persuasion!Coming Soon at Candy FaireThese Bento-enabled and animated attachments take advantage of advanced materials to produce a realistic fluffy and furry texture.

Eight treat-themed colours are available and these attachments come with an AO HUD for layering over top normal human animations! (Please note – does not come with its own human anims).

Coming Soon at Candy Faire Coming Soon at Candy Faire
Coming Soon at Candy Faire Coming Soon at Candy Faire
Coming Soon at Candy Faire Coming Soon at Candy Faire
Coming Soon at Candy Faire Coming Soon at Candy Faire

Other items are also in the works, time permitting, but this is what I can talk about so far.

Candy Faire opens on November 17 and runs thru December 1st! This and other products will be exclusively available there during the event! (They’ll hit the main store and Marketplace afterward) Further info on this next week!

 


Did you know I have a Patreon account? If you enjoy this content, please consider becoming a Patron! It helps me create more like it and offers a variety of rewards. Alternatively, if you like the sorts of things that I make for Second Life, drop by my Marketplace listing or my in-world stores and check out what I have to offer!

Unless otherwise noted, I (Aki Shichiroji) and this blog are not sponsored in any way. My thoughts are my own and not indicative of endorsement by any associated or discussed product/service/company.