Centaur Avatar Updates & New Coats

As I mentioned in a previous post, the Centaur avatar has been awaiting some pretty major updates as the new applier system has been in development.

The system wasn’t quite ready for prime time when they were first released, but over the past week or so we’ve had the opportunity to buckle down on all the necessary functionality and to offer additional coats while we’re at it.

What’s changed?

So let’s start off with the major changes – The new applier system shall allow third parties to easily & quickly offer new textures for the centaur body without having to worry about potential issues giving textures away.

To use the new appliers, all you’ll need to do is either wear or rez the applier in a script-enabled area  (while wearing your avatar body) then click to apply. Once all aspects of the applier have been sent to your centaur body, the applier can either be detached or deleted.

What does that mean for people who’ve already bought the avatar?

Moving forward, the Bay coat will be the default coat that comes with the centaur body. All other coats will be made available separately using the new applier system.

In order to take advantage of the new appliers, all existing holders of the centaur avatar will need to update to the new version by rezzing a copy of their avatar body on the ground in the blue exchanger circle, located here: (link)

These packages will each include both one copy of the mesh body AND a copy of the appropriate applier.

Cool, but what happens to those people who bought multiple coats?

Each existing avatar holder is eligible to update their avatar and receive the appropriate applier via the exchange process. (Yes, even RFL edition avatar holders!) Additionally, appropriate refunds for the difference in cost between full body & applier shall be handled individually upon request (please be patient as there may be a sizable queue).

How do I create for this avatar?

Finally, as a reminder for interested content creators, applications for dev kits are now open – you can check out the full details in this recent post: (link)

Last but not least, here are four new coats offered as appliers!



Do you enjoy keeping up with my posts but find this product is not quite for you? You can otherwise support my content creation in SL and other virtual worlds by becoming a patron on Patreon. Along with keeping up with new releases, you can keep up with personal and work projects, see sneak-peeks of upcoming content,  be informed once new videos are up, access to Patreon-exclusive content, giveaways and more! Check out my Patreon page, here: (link)

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Centaur Developer Kit Availability

The dev kit is nigh! Wilds of Organica has been working hard (with NeoBokrug Elytis of Desolate Studios) to prepare not only the next generation of Centaur coats but an applier and dev kit as well!

This kit, provided on a case by case basis, will provide the opportunity to explore:

  • Texturing – coat, tail, hoof, hoof fringe
  • Animation
  • Accessory/clothing-making

Provided will be several components, including UV maps , applier system (both provided in-world), armature and a decimated version of the model via .blend file format (provided by email).

Terms and Conditions:

A successful application will license you to use the dev kit with some conditions.
Centaur dev kit resources are released as several different components, each with additional separate expectations.

UV layouts & Applier Scripts

  • You may make derivative content based upon the UV layouts. (for example: coats, tail textures)
  • You may make commercial use of your derivative works either with or without the use of the provided Applier scripts.
  • You MAY redistribute the templates, but ONLY as part of the original UV layout notecard.
  • You MAY NOT redistribute this resource notecard or its contents for more than L$0.

Under the following conditions:

Attribution – You must attribute the work in the manner specified below (but not in any way that suggests that Wilds of Organica endorses you or your use of the work):
Custom coats made with these layouts are intended for use with the Wilds of Organica Centaur avatar. Redistribution of items derived from these resources must be accompanied by a landmark to the Wilds of Organica shop, the SLURL for which can always be found in the profile of Aki Shichiroji.

Armature with decimated model

  • You may make derivative content based upon the work (for example, animations, accessories, clothing)
  • You may make commercial use of your derivative works.
  • You may NOT redistribute the .blend file.

Under the following conditions:

Attribution – You must attribute the work in the manner specified below (but not in any way that suggests that Wilds of Organica endorses you or your use of the work):
Custom animations, accessories, clothing, and other derivative work are intended for use with the Wilds of Organica Centaur avatar. Redistribution of items derived from these resources must be accompanied by a landmark to the Wilds of Organica shop, the SLURL for which can always be found in the profile of Aki Shichiroji.

Additionally,

The following terms apply to ALL parts of the dev kit:

  • You acknowledge that each application applies to you and you only. If you require a separate license for another avatar, please note the alt account name next to your main in the questionnaire, along with any changes in operating business if necessary.
  • You acknowledge and assert that you do not create products which violate intellectual property rights.
  • You acknowledge that your products do not violate Linden Lab Terms of Service.
  • You acknowledge that the information provided above to be truthful and accurate.

Failure to adhere to the above agreement will result in a DMCA takedown request of infringing works.

When?

Applications are open TODAY via this questionnaire, while final testing and preparation is being undertaken over this week. All applications will be reviewed and developer kits will be sent out within two weeks.

Testing & Feedback

Because developing for Wilds means I’m not always logged in to SL *and* sometimes I’m not able to log in for various reasons (usually working on something else or not at home), Wilds now has a text channel on Discord over here, where testing and feedback can take place. The in-world group will continue to exist, but just be aware that I can’t monitor it all the time.

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Wilds of Organica at Fantasy Faire 2017!

If you’ve been following WoO, you might have been wondering what I’ve been up to. A preview of a new offering was put up on my Flickr feed a couple weeks ago, and now I’m happy to announce that two new freebie avatars are now available at Fantasy Faire from any of the region landing points as low ARC options for browsing this or any other event.

An added bonus is that other colours are also available from my shop at the Faire, located in The Spirit Pool region, as part of a gachapon vendor! Two rares are available and there are ten non-freebie coats available!

Additionally, the long awaited centaur avatar is also being introduced at Fantasy Faire! Four coats are available for general release, while two additional (purple and pink) are offered as donation items for the Relay for Life. The avatars are made for both male and female shapes (although some modification may be necessary for a natural fit) and require Bento & ALM functionality to be viewed. All animations are custom made and include some facial and hand animation support for those who wear Bento heads and hands. Additionally, while this release does not include applier functionality, additional coats will be offered soon, after the new applier system is implemented (watch Wilds of Organica subscriber notifications closely for this announcement!).

Be sure to drop by the [ WoO ] shop in The Spirit Pool from April 20-30 for Fantasy Faire to try a demo or check out all the other new things that are now available!

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Unpacking – 2016 and beyond

It’s been a while since I last posted, and for good reason.

Much of 2016 for me was characterized by offering in-home care for my Grandmother after she came to live with family and after she passed away in September, the conditions were just right to move on, ahead and out. So on top of some new long-term work that takes up a large portion of my week, the past few weeks I’ve been moving (box by box) in to my new place.

Looking back on the year in SL, I would say that a lot more time went in to testing and experimenting with new content tools (IE: Bento) than general releases. The closed beta got announced last year on or near my birthday and it effectively became the gift I wanted for a very long time but which continued to redefine itself well in to the year that followed.

The bones offered changed numerous times, as did their parenting.

  • Whereas originally only additional wing, face, hand and tail groups were added, we got hind-quarters not long after I tried making my first centaur with wing bones (cue centaur iteration #1).
  • Additional spine bones were added relatively late and to date I’m still not entirely sure what the rationale was for their placement in the bone chains (they inherit other parent bones somewhat oddly) (cue centaur iteration #2)
  • After feedback, some changes were made to bones in the face that allow for a bit more rotation-only movement for those who wanted to keep slider functionality yet still animate the face.

Juggling these changes has been (and continues to be) a trial when paired with the fact that the sole Blender tool for working with this new rig has also been in development concurrently – so for those working on the bleeding edge really found themselves making and remaking content. There are various projects (the wyvern, centaur and a new peryton) on the backburner for me at the moment because they push the limits of what the rig can do and how Avastar can deal with it (Basically, every time something major changes in the plugin that prevents an update in the armature, each of these need to be re-rigged and animated).

At least now, with Bento officially in the mainstream viewer, I have one less sliding scale of development to worry about. Many basic things like tails and ears can be found on the market now. A few mesh head makers have been selling and supporting new human heads for a couple months. I released the Yeti avatar pretty much on the gamble that Bento would go live in December and it’s actually done quite well. You can look forward to some new content imminently, with the onset of Enchantment SL’s Cinderella round (see next post).

Moving forward, I’ll continue making products for both Organica and Wilds of Organica. I have quite a number of Bento-related projects that I’ve been itching to finish up/get-to/start on the avatar side and look forward to working on some more home & garden items as the inspiration strikes surrounding settling in to my new home.

Additionally, with Sansar on the horizon, it’ll be really interesting to see where I can take my skills and push them further.

I’m hoping to get a bit more settled by the end of this month and then we’ll see where my available time leaves me in terms of thinking up new fun things to make. In the mean time, please stick around for my next post, wherein *gasp* actual stuff gets released. 😲

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