Unpacking – 2016 and beyond

It’s been a while since I last posted, and for good reason.

Much of 2016 for me was characterized by offering in-home care for my Grandmother after she came to live with family and after she passed away in September, the conditions were just right to move on, ahead and out. So on top of some new long-term work that takes up a large portion of my week, the past few weeks I’ve been moving (box by box) in to my new place.

Looking back on the year in SL, I would say that a lot more time went in to testing and experimenting with new content tools (IE: Bento) than general releases. The closed beta got announced last year on or near my birthday and it effectively became the gift I wanted for a very long time but which continued to redefine itself well in to the year that followed.

The bones offered changed numerous times, as did their parenting.

  • Whereas originally only additional wing, face, hand and tail groups were added, we got hind-quarters not long after I tried making my first centaur with wing bones (cue centaur iteration #1).
  • Additional spine bones were added relatively late and to date I’m still not entirely sure what the rationale was for their placement in the bone chains (they inherit other parent bones somewhat oddly) (cue centaur iteration #2)
  • After feedback, some changes were made to bones in the face that allow for a bit more rotation-only movement for those who wanted to keep slider functionality yet still animate the face.

Juggling these changes has been (and continues to be) a trial when paired with the fact that the sole Blender tool for working with this new rig has also been in development concurrently – so for those working on the bleeding edge really found themselves making and remaking content. There are various projects (the wyvern, centaur and a new peryton) on the backburner for me at the moment because they push the limits of what the rig can do and how Avastar can deal with it (Basically, every time something major changes in the plugin that prevents an update in the armature, each of these need to be re-rigged and animated).

At least now, with Bento officially in the mainstream viewer, I have one less sliding scale of development to worry about. Many basic things like tails and ears can be found on the market now. A few mesh head makers have been selling and supporting new human heads for a couple months. I released the Yeti avatar pretty much on the gamble that Bento would go live in December and it’s actually done quite well. You can look forward to some new content imminently, with the onset of Enchantment SL’s Cinderella round (see next post).

Moving forward, I’ll continue making products for both Organica and Wilds of Organica. I have quite a number of Bento-related projects that I’ve been itching to finish up/get-to/start on the avatar side and look forward to working on some more home & garden items as the inspiration strikes surrounding settling in to my new home.

Additionally, with Sansar on the horizon, it’ll be really interesting to see where I can take my skills and push them further.

I’m hoping to get a bit more settled by the end of this month and then we’ll see where my available time leaves me in terms of thinking up new fun things to make. In the mean time, please stick around for my next post, wherein *gasp* actual stuff gets released. 😲

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Fantasy Faire is here!

Peryton-promo_017

As I mentioned in an earlier post, Wilds of Organica is participating in Fantasy Faire, which opened today and runs for one week only!

Newly released are a set of Peryton avatars, featuring ten coats (two of which are RFL exclusive!), a full AO, customizable eyes and wings that open and close when the avatar is jumping or in flight. AO animations and a limited selection of poses for Perytons is also available on site. Full information on operation can be found here.

In addition to this, a new Cheshire coat is now available, also an RFL exclusive. I’ve also updated the Cheshire line with some significant fixes and additions, including an animated mesh tail as well as corrected mesh bodies with varying arm lengths to account for primarily bipedal or quadrupedal use. A full AO is in the works, however not quite ready for release due to current workload. Ideally the mesh body fixes will allow for better movement overall, however it should be noted that older kitten animations purchased from the seperate animation vendor may be broken when used with the updated mesh bodies. Individuals who find this to be the case may contact me directly for refund or credit.

Existing users of the Cheshire avatar can expect an update to be delivered shortly. Subsequent rollouts for this update will occur for the Tabby line afterwards, with some additional coats released after that.

kitten-cheshire-RFL-vendor

 

 

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Fantasy Faire 2013

Peryton-promo_017

Wilds of Organica will be in attendance at Fantasy Faire this year!

More details are to follow, however I can say that a full set of new, large avatars is on the way! A variety of older and newer products will also be on display. The Faire only runs for about a week so do mark down Apr 21-Apr 29 2013 in your calendars!

More info on the new avatars to follow; i figured I’d update here at least to give you a sneak-peek before I logged off for the night.

Keep an eye on this blog for more news soon!

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