This avatar is designed to mostly work well with normal human animation overrides, although if you would like more animalistic animations, I highly recommend ORACUL for this avatar. I’ve included some notes and landmarks for various animation shops with the avatar, so that should get you started.
Each avatar is about 0.75m in height (standing on hind legs) and comes with eye control, customizable eyes and whisker attachments. All object components are mod/copy, while scripted components are copy only.
This update has been in development for a great number of months, dating some time back before mesh was implimented to the main grid. It’s been a project that has challenged me to learn avatar-based mesh modelling, bone offsets, animation, and more. I’m sure there is a lot left to learn still, but I’m proud to offer the following item as the inaugural product from the newest branch of Organica products, Wilds of Organica.
This mesh-based avatar is rigged and will crush your avatar down to about 0.5m in height, which you can adjust to some degree with avatar height and width sliders. Because bird wings require that av arms be swept back when not in use, the owl comes with a custom AO. The product also features customizable eyes, with up to 10 iris colours, three pupil colours, glow, awake, wary and closed eyes, all controllable from the Owl HUD. All scripting by Desolate Studios’ Neobokrug Elytis. Offered mod/copy/no transfer.